A terrain strategy sport played on real landscapes — not a flat board. You don't just command armies. You build civilizations.
"A kingdom is not lost when its armies fall. A kingdom is lost when its people can no longer build."
KingSquare is played on real landscapes with handcrafted wooden castles, banners, and chips. Two things share one board: the beauty of a civilization rising, and the battle that decides who endures.
Concept art from the KingSquare studio — the look the physical game is built toward.
The battlefield itself becomes the history of every kingdom. A player's civilization should be understood simply by looking at the field — not a score sheet.
King, Embassy, Religion, University, leadership.
Farms, Lumberyards, Quarries, trade, population.
Roads, rails, harbors, bridges — connection is everything.
Barracks, troops, ships, planes, defense, logistics.
The official rules: turns, castles, districts, combat, victory.
🏗️Every physical component and its standard.
📜The Battle of Raven Crossing — a match, lived turn by turn.
🏆Offices, officials, and the order of a true institution.
👑24 ranks, badges, and honors — earn what you know, achieve, and give.
🐉The bestiary — neutral monsters that guard powerful rewards.
🧠Design philosophy, official quotations, and the Road Ahead.
📱Track kingdoms, turns, and armies at the field. Works offline.
KingSquare is built to become a competitive sport: tournament lodges, MapMasters and Eagles, regional through world championships, professional rankings, custom King's Chests, and a living Codex with full version history.
"Kingdoms are not remembered for the battles they fought, but for the worlds they built."