"We are not designing a game. We are designing a language."
A civilization should be built before it is defended.
Choose the simpler rule when it creates deeper strategy.
Represent information physically instead of numerically.
Every building must answer a strategic question no other building does.
Understand a civilization just by looking at the battlefield.
Never sacrifice elegance for complexity.
"From this day forward, every approved idea belongs to the Studio. The Codex is not merely written. It is built."
Twelve months, each with one purpose. The Founding Era ends where every year will end — at the Grand Convocation.
The Website, the Official Logo, the King's Codex Founder's Edition, the Discord & Forum, and Social Media are released. Academy Weekend I follows: 12–20 people learn Rules, Movement, Building, Combat, and Diplomacy. No tournament — only learning.
Eight players, one battlefield — with professional photography, video, and interviews. The first great record of the game being played.
Monster tokens enter play; the first Officials and MapMasters are trained. A workshop of roads, terrain, and castles.
Sixteen players, $25 entry. The champion receives The First Crown and a permanent entry in the Hall of Champions.
Cooperative play: "Defeat the World Dragon."
Thirty-two players. The Official Rankings launch.
Families, terrain building, mini games, painting, food trucks, merchandise. A day for the realm, not the rankings.
Rankings matter now; the leaderboard goes online.
Neighboring cities compete — streamed, with commentary.
Licensed builders, terrain, leatherwork, woodworking, monster coins, and King's Chests.
The competitive summit of the founding year.
The Founder speaks. Ranks are awarded; Grandmasters and Builder awards are recognized, the Architect Laureate is named, the Hall of Legends is honored. The World Championship, the banquet, the closing ceremony — and next year's roadmap.
| Day | Tradition |
|---|---|
| Monday | League Update |
| Tuesday | Codex Article |
| Wednesday | Battle Report |
| Thursday | Academy Lesson |
| Friday | Builder Showcase |
| Saturday | Official Matches |
| Sunday | Community Day |
| Time | Ceremony |
|---|---|
| 8:00 | Staff arrives |
| 9:00 | Doors open — merchandise & coffee |
| 10:00 | Opening Ceremony — the KingSquare Oath, announcements |
| 10:30 | Round One |
| 12:00 | Lunch — spectator games, builder booths |
| 1:00 | Round Two |
| 3:30 | Round Three |
| 6:00 | Final Match — commentary, streaming |
| 8:00 | Awards Ceremony |
Behind every event stands a staff: the Founder (vision), a Tournament Director, MapMasters, Eagles, Scorekeepers, Commentators, the Builder Guild, Merchandise, a Photographer, and a Videographer.
Revenue in Year One is deliberately modest: $25 entry · $5 spectators · merchandise (coins, pins, rulebooks, King's Chests) · food vendors · builder booths · memberships · donations · sponsors. Every dollar is governed by the Founder's Rule of Event Revenue — 40% to the event experience, prizes, and production; 20% to League operations; 20% to future growth; 20% to business profit and reserves. The Laws of the League →
No 100-player launch. No huge cash prizes. No professional streaming. No national advertising. Start with 12 players and a perfect experience — then 24, then 48, then 100.
| Era | Theme | Highlights | Scale |
|---|---|---|---|
| I · Founding Era | "The Kingdom Rises" | Finalize the Codex, first battlefield, first MapMasters & Eagles, the Academy, traditions | 10–50 players · 6–10 events · largest 16–32 |
| II · Expansion Era | "Raise New Kingdoms" | Regional leagues, builder licensing, merchandise, the traveling battlefield, monthly tournaments | 50–200 · 15+ events · largest 64 |
| III · Guild Era | "Build the Realm" | Builder certifications, vendor marketplace, monster coin collection, terrain standards | 200–500 · 20+ events |
| IV · Kingdom Era | "Govern Together" | Multiple states, traveling tournaments, national rankings, official streaming | 500–1,500 · 30+ events · largest 128 |
| V · Realm Era | "Honor Before Victory" | National Championship, Hall of Legends, professional commentary, official statistics | 2,000+ · 50+ events |
| VI · Dominion Era | "The League Expands" | International interest, National Builder Guild, the Official Store, the First World Dragon Event | 5,000+ |
| VII · Empire Era | "Beyond Borders" | Neighboring countries, translations, International Rankings & Officials | 10,000+ |
| VIII · Legacy Era | "History Is Written" | The record of the first generation is set down | — |
| IX · Crown Era | "The Greatest Gathering" | The Grand Convocation grows enormous | — |
| X · Golden Era | "A Kingdom Endures" | The Ten-Year Address, the Hall of Legends opens, the first generation become MapMasters | — |
Winter — the Academy, rule updates, registration → Spring — the Campaign begins → Summer — the largest participation, festivals → Autumn — championship season → Winter — the Grand Convocation & the Codex revision
Every five years, the realm holds a Great Convocation — a festival of roughly four days, where the greatest announcements in KingSquare history are made.