Volume I

The King's Codex

The official rules. Simple to learn, deep to master.

§ 2

Turn structure

Every turn is three phases, in order:

1 · Produce

Military buildings produce troops by level; industry produces resources.

2 · Move

Each King, army, ship, or plane moves once. Groups move together.

3 · Actions

Spend Action Points: Build · Upgrade · Attack · Forward · Discover · Engage.

Action Points: a base of 2 each turn, plus one for every level of your Embassy. Forward lets one chosen unit or group move again; Upgrade always costs one action.

§ 3

The Castle & the King

The former City piece is gone. Instead: the Castle defines Territory, and the structures inside that Territory are the City. The Castle governs; the City emerges.

Castle
Max level 10. Houses the King, defines Territory, sets development capacity, provides defense. Territory expands ≈ 1 foot per Castle level. Castle level = maximum districts.
King
Unlimited level. Must physically travel to found new Castles; may move with troops.
Farms
Unlimited within Territory, but Farm level may never exceed Castle level.
§ 5

Development trees

Quarry — engineering

L1 Walls · L2 Bridges · L3 University · L4 Trainyard · L5 Plane technology.

Lumberyard — construction

L1 Barracks · L2 Ships · L3 Harbor · L4 Embassy · L5 Airport.

§ 6

Roads & connections

Most institutions must be connected to the Castle by a continuous road to function — roads represent administration, not merely movement. Cutting a road isolates a building (inactive) without destroying it. Exceptions that work unconnected: Farm, Quarry, Lumberyard.

Rails connect Trainyard to Trainyard for instantaneous travel. Ships and Planes each take a Build Action; plane sorties cost two.

"Roads are not movement. Roads are civilization."
§ 7

Combat

Combat should pressure civilization before destroying it. The order of pressure:

Infrastructure → Institutions → Military → Castle → King

Defenders return half damage unless modified. Destroyed buildings become Ruins — no benefit until repaired, but never removed. Troops do not recover; lost strength must be reproduced. Army strength is tracked in poker chips (10 strength each).

§ 9

Victory

A player is eliminated when the King is defeated or can no longer govern. In tournaments the defeated player removes their custom pieces, the MapMaster replaces the territory with official pieces, and the battlefield remains intact.

"The battlefield itself remembers."
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