Ranks are earned through understanding. Badges through achievement. Honors are bestowed through service. Legends are remembered through the stories others tell.
Measure what you know β for those who continually learn and grow.
Measure what you've accomplished β extraordinary feats under hard conditions.
Measure what you've given β those who leave KingSquare better than they found it.
| # | Rank | # | Rank |
|---|---|---|---|
| I | π± Settler | XIII | π Governor |
| II | πΎ Homesteader | XIV | π‘ Warden |
| III | πͺ΅ Pioneer | XV | π¦ Marshal |
| IV | πͺ Builder | XVI | β Noble |
| V | π Steward | XVII | π Lord |
| VI | π Reeve | XVIII | π High Lord |
| VII | π° Castellan | XIX | π Regent |
| VIII | π Magistrate | XX | π Sovereign |
| IX | β Engineer | XXI | π Monarch |
| X | π§ Pathfinder | XXII | π High Monarch |
| XI | β Commander | XXIII | π Master of Kingdoms |
| XII | π€ Diplomat | XXIV | π Grandmaster |
From Settler (1 Session, 1 Match) to Grandmaster (6,000+ Sessions, 2,000+ Matches, multiple Campaigns & Careers, the Grandmaster Examination, and High Council approval β roughly a decade of devotion). There should be very few Grandmasters.
The threshold of the Kingdom. Requires 1 Session, completion of Orientation, and 1 Match. "I have entered the Kingdom."
Requires 15 Sessions and 5 Matches. Demonstrate the Produce, Move, and Action phases in play.
Requires 40 Sessions and 15 Matches. Found and develop a functioning Castle.
Requires 75 Sessions and 30 Matches. Show connected infrastructure and city development.
The settlement tier deepens: a Steward manages an established domain and its resources rather than merely building one.
The first taste of local governance β a Reeve oversees a village and answers for its order.
Keeper of a stronghold β the Castellan commands a fortified holding and its garrison.
Requires 300 Sessions and 120 Matches. Pass the Codex Examination and resolve rules correctly.
A master of works β the Engineer designs the systems that let a kingdom outbuild its rivals.
The Pathfinder opens new ground β scouting, exploration, and the mapping of contested frontiers.
The leadership tier begins: a Commander leads forces in the field and wins by direction, not just skill.
Power without the sword β the Diplomat wins through alliance, treaty, and negotiation.
The governance tier: a Governor administers a province and answers for its prosperity and law.
Guardian of the realm's borders β the Warden holds the marches against every threat.
Requires 1,500 Sessions and 600 Matches. Demonstrate tournament leadership and exemplary sportsmanship.
The nobility tier opens β a Noble is recognized among the ruling houses of KingSquare.
A Lord holds lands and title in their own right, commanding the loyalty of lesser houses.
Foremost among Lords β a High Lord's influence spans many domains.
The sovereignty tier nears: a Regent rules in stewardship of the crown itself.
A crowned ruler in full β the Sovereign answers to no house but the High Council.
Requires 4,000 Sessions and 1,400 Matches. Pass the Advanced Strategy Examination and demonstrate mastery of every major system.
The mastery tier begins: a High Monarch stands above crowned rulers as a peerless authority of the game.
A living authority on every kingdom and its history β the penultimate mastery of KingSquare.
The summit. Requires 6,000+ Sessions, 2,000+ Matches, multiple Campaigns & Careers, passing the Grandmaster Examination, teaching and certifying new players, exemplary sportsmanship, mastery of every discipline, and approval by the High Council β roughly a decade of active play. There should be very few Grandmasters.
Staff & officer titles. Beyond the 24 ranks, the League is run by its officials β the MapMaster, Eagle, Tournament Director, and Builder Guild. These are staff offices, not rungs of the Royal Order; see the League for the full roster of offices and their duties.
"Rank is earned through devotion. Badges are earned through distinction." Badges commemorate exceptional achievement in official League play, remain attached to your Career, and never expire. The name stays; the artwork evolves through four tiers.
| Tier | Title | Meaning | Scope |
|---|---|---|---|
| π₯ Bronze | Veteran | Mastered once β competence & dedication | one Match |
| π₯ Silver | Master | Consistent excellence | one Tournament |
| π₯ Gold | Grand | Remarkable accomplishment | one Campaign |
| π Diamond | Legendary | So rare it becomes League history | one Career |
Twelve badge families: β Combat Β· π Leadership Β· π° Civilization Β· πͺ Military Β· π’ Transportation Β· π Monsters Β· π§ Strategy Β· π€ Diplomacy Β· πΊ Exploration Β· π Engineering Β· π Legacy Β· π¦ League Honors.
| Badge | π₯ Veteran | π₯ Master | π₯ Grand | π Legendary |
|---|---|---|---|---|
| β First Blood | 1st battle | 10 battles | 50 | 100 |
| π King's Bane | 10 Kings (Match) | 20 (Tourn.) | 50 (Camp.) | 100 (Career) |
| β Executioner | 500 soldiers | 2,000 | 10,000 | 50,000 |
| π Great Commander | King Lv 10 | Lv 20 | Lv 30 | Lv 50 |
| π° Master Builder | 1 Lv-10 Capital | 5 | 20 | 100 |
| π° Metropolitan Founder | 5 cities | 10 | 15 | 20 |
| πͺ Quartermaster | 1,000 soldiers | 5,000 | 25,000 | 100,000 |
| π£ Roadmaster | 100 ft | 500 | 2,000 | 10,000 |
| π’ Admiral | 20 ships | 100 | 500 | 2,000 |
| π Dragon Crown | final blow Γ1 | 3 | 10 | 25 |
| π³ Abyssal | Void Behemoth Γ1 | 3 | 5 | 10 |
| π Sovereign of Darkness | Impossible final blow Γ1 | 3 | 5 | 10 |
| π§ Master Tactician | win, no army lost | 5 | 20 | 100 |
β¦and more across all twelve families β Iron Wall, Last Stand, Sovereign, Imperial Architect, Grand Marshal, Royal Guard, Air Marshal, Hunter, Beast Slayer, Dragon Slayer, Encirclement, Ambassador, Oathkeeper, Fortress Master, Railroad Magnate, plus πΊ Exploration (Forest King Β· Sea Lord Β· Mountain Lord) and π Legacy (Veteran of the League, Campaign Hero, Grand Champion, Immortal).
"Ranks reveal how long a ruler has walked the path. Badges reveal how they walked it. League Honors reveal who they became." β Founder's Law